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AI Insights · Timothy · October 2022

Top 5 Golf Games Performance in the US for Q3 2022

Discover how the top 5 golf games performed in the United States during Q3 2022, including trends in downloads, revenue, and active users.

Top 5 Golf Games Performance in the US for Q3 2022

In Q3 2022, the top 5 golf games in the United States demonstrated varied performance across downloads, revenue, and active users. Here's a closer look at the trends for each app based on data from Sensor Tower.

Ultimate Golf!, published by Miniclip.com, showed a notable fluctuation in weekly revenue. Starting at approximately $448K at the end of June, it saw a decrease to around $285K by the end of September. Weekly downloads peaked at about 52K in late July before declining to roughly 26K by the end of the quarter. Active users remained relatively stable, starting at 536K in late June and ending at around 484K in late September.

Golf Rival - Multiplayer Game from Zynga Inc. experienced a high weekly revenue of approximately $891K at the end of June, which decreased to about $644K by the end of September. Downloads peaked at around 58K in late August but dropped to roughly 25K by the end of the quarter. Active users showed a similar trend, starting at 724K in late June and ending at about 670K by late September.

Golf Battle, also from Miniclip.com, had a more modest revenue performance, with weekly earnings starting at approximately $82K in late June, peaking at about $100K in early August, and ending at around $66K by the end of September. Downloads varied throughout the quarter, peaking at approximately 47K in early August and decreasing to around 25K by the end of September. Active users remained fairly consistent, with a slight drop from 427K in late June to about 334K by the end of September.

WGT Golf by WGT showed steady revenue, starting at approximately $150K in late June and ending at around $122K by the end of September. Downloads showed a gradual decline from about 31K in late June to around 21K by the end of September. Active users also saw a slight decrease, starting at 141K in late June and ending at approximately 124K by the end of the quarter.

Golf Clash - Golfing Simulator from Electronic Arts had the highest revenue among the top 5, peaking at approximately $1.74M in early July and ending at around $1.28M by late September. Downloads remained relatively stable, with a peak of about 27K in late July and a slight dip to around 18K by the end of September. Active users started at 227K in late June and ended at around 202K by the end of the quarter.

For more detailed insights and a comprehensive analysis of these trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022